Mothership Crew V 1.4 README
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>>>>>>>>>>><Does NOT require any prior version><<<<<<<<<<<<

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REQUIREMENTS
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This mod requires

*Fallout Mod Manager http://www.fallout3nexus.com/downloads/file.php?id=640

*ArchiveInvalidationInvalidated http://www.fallout3nexus.com/downloads/file.php?id=944

*FOSE http://fose.silverlock.org/

This will considerably help you to avoid getting bugs.


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*IMPORTANT*IMPORTANT*IMPORTANT*IMPORTANT*
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POINT 1

If you don't use my sepparate "Mothership Zeta Improved Commander Quarters" mod, refer to point 2.

If you DO use my "Mothership Zeta Improved Commander Quarters" mod, BEFORE INSTALLING ANYTHING take everything out of your commanders
quarters, get out, save and disable the mod. Then refer to point 2.

This version is no longer compatible with that mod.

POINT 2

If this is your first time installing the mod, just proceed with a normal installation (See "First time Installation" below). If you are playing v 1.3,
 you'll have to TALK TO THE LEAD TECHNICIAN AND TELL HIM TO UPGRADE THE SHIP ONCE v 1.4 is upgraded. As simple as that. (This will simply enable
the door to the new commander quarters in the bridge, in case you were wondering).

POINT 3

If you're upgrading from a version prior to 1.3, you'll have to tell your first lieutenant to DISMANTLE THE LAND TELEPORT CAMP and then make a 
CLEAN SAVE before updating.

If you're upgrading from v 1.3, no clean saves or special commands are needed to install the mod.



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FIRST TIME INSTALLATION
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You can ignore everything above this section if it is your first time installing this mod.

-First of all: since this mod goes over Official DLC, you'll have to locate the mothership zeta download from the Games for Windows Live folder and place

 it into the fallout Data folder.- (Achievements wont be available. This is a standard procedure, necessary for a lot of mods.)

Once that is done:

1.-Just Unpack the files on your fallout3/data folder. If asked to overwrite, say "Yes".

2.-Activate "Mothership Crew.esp" from either the "data files" option of the game launcher or Fallout Mod Manager.

3.-Make sure the file is loaded on top, along with other .ESM files -before .esp files-, and AFTER Zeta.esm

4.-Done.

When you start the game and have finished the MZ questline, go to the command bridge and, to the right of the command chair, there is a console with a big button.

Press it and let the story begin!

-SHOULD work from the beginning of Mothership Zeta, but I haven't fully tested it yet-


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UNINSTALLATION
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1.-Go to the Engine Core and talk to the Lead Technician.

2.-Ask him to "prepare the ship for mod uninstallation" and confirm it.

3.-Leave the ship and save.

4.-Deactivate the mod.

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WHAT'S NEW?
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*New mission

*Teleporter tweak

*Commander's Quarters

*Commander Uniform (It is in the commander's quarters)

*New Areas

*New NPCS

*Many more things

NOTE: This version isn't focused on the ship. Other than the commander quarters, the mothership is pretty much unchanged. The ship overhaul will come

with version 1.5!

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WHAT IS THE MOTHERSHIP CREW MOD?
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Yeah, I know this section should go on top, but I had important warnings to make >_<

Mothership Crew gives you... well, a crew, for Mothership Zeta, but not only that. It also features:

*New areas on the ship, like Crew & Commander Quarters, Bar and New Hangars.

*New Areas in the wasteland.

*Populated ship (not all areas yet)

*Recruitable soldiers (followers, or cannon fodder if you want)

*New clothing and equipment. Now including a decent Commander Outfit!

*Other new items

*New Missions (3 for now)

*Moar!

More things will be added periodically.

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CREDITS
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Bethesda Softworks for making such great games.

Both Nexus sites, for expanding my gaming horizons beyond my crazyest fantasies.

HeroinZero for his XM-586 Universal Assault Rifle (Extraordinary weapon, check http://www.fallout3nexus.com/downloads/file.php?id=6566 for more details)

Da Mage, for his "Vault Security Helmet - NoVisor", wich I used as a base for the marine helmets.

ElPolloAzul, for his "All access pass Mothership Zeta" mod, whose Scripts I used to unlock the doors.
http://www.fallout3nexus.com/downloads/file.php?id=8279

Calliste, for the Battlestar Galactica uniform, wich I used as a base for my motherhip officer uniforms.
http://www.fallout3nexus.com/downloads/file.php?id=817

xXAntibodyXx, Falcon 8204 and Captain-ultima for the restored UFO mesh I retextured for the mod.
http://www.fallout3nexus.com/downloads/file.php?id=8661

Colintheguy for the blank vault suits I used as a base for the crew uniforms.
http://www.fallout3nexus.com/downloads/file.php?id=6427

Also, Ren for the special hair model I uses, and Josef Grey for the makeup texture.
http://www.fallout3nexus.com/downloads/file.php?id=1146
http://www.fallout3nexus.com/downloads/file.php?id=205

Shadowwho, for your (very!) extensive testing of the mod.

The people at the Bethesda Forums, for being so helpful when I needed a hand

SGM Christopher Jones and The United States Military Academy Band (http://www.usma.edu/band/) for the information and the songs (Not all included yet)

The U.S. Army Band ( http://www.usarmyband.com/ ) for the ceremonial music.

www.freesound.org for the free sound effect database.

RegentEagle 

for the Wine Rack http://www.fallout3nexus.com/downloads/file.php?id=8933

LCD TV http://www.fallout3nexus.com/downloads/file.php?id=8816

Malo & Kalten 1979 for the Animated aquarium http://www.fallout3nexus.com/downloads/file.php?id=6263

DEIMO5 for making Chancellor Truman's voice. Splendid! http://www.fallout3nexus.com/downloads/file.php?id=8151

And, well, everyone here at The Nexus, for contributing with ideas and support. Thank you!